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Thursday, April 09, 2026

Cyberpunk 2026: The Hatch Bounty

A new contract hits the board: a corporate finance executive embezzled from the wrong accounts, got flagged, and ran. The issuing firm lacks the reach for a covert recovery, so they’ve posted a straight bounty: locate, apprehend, and return the target alive. A job like this, crossing into the Nevada Free Zone to recover a fugitive under armed protection, pays in the $18,000–$30,000 range, contingent on delivering the target alive and intact, consistent with upper-mid-tier bounty contracts. Clean execution with minimal collateral may earn a modest bonus. Split across a four-person crew and factoring expenses, it’s solid but not transformative money; enough to justify the risk, with the real value coming from reputation and future access to higher-tier work.

Monday, April 06, 2026

Cyberpunk 2026: The Klamath Job

“Got a Glory Lane job, small clinic in Zone Klamath, off-books, the kind that stays invisible by design. It looks like it caters mainly to vampires. They’re running something a little ahead of the curve, and we want a piece of it: live subject with a strain-management implant, plus whatever data made it work. Layout’s standard on the surface, but our source says there’s more tucked behind cold storage, some kind of back section they don’t advertise. Security should be light, a couple of in-house types, nothing you haven’t handled. I don’t care about noise or bodies, but you’ve got a reputation for keeping things contained, so I’m assuming this doesn’t turn into a spectacle. Get in, secure the asset and the data, and get out. Good money for a clean pull.”

Saturday, April 04, 2026

Cyberpunk 2026: Recap of the New Benicia Machine Shop War

Decapitation hit with unfinished business

Cyberpunk 2026: What Is A "Fringer"?

Fringers are independent operators who take risks the average citizen won’t, and that makes them dangerous, useful, and very often, short-lived. 

Cyberpunk 2026 Campaign: Dramatis Personae

The PC's are a gang of Fringers loosely affiliated with one another, connected through Azrael, a local information broker who also puts together teams for heists and gray operations in and around Southowilson. 

Friday, December 26, 2025

Cyberpunk 2026: Heist #1 - Kestrel Rio Vista Campus General Information

The PC’s are hired by unknown parties (probably a Devaraja operative) to steal a set of seeds from Kestrel Agsys for some new food crop, some high-yield, disease-resistant grain strain. They are stored in a guarded facility in the Rio Vista Corridor 5D(a). The job pays $5,000 up front and $5000 on delivery for one night’s work and requires the goods to be dropped off at an arranged location. The patron offers little assistance besides “the lab is on the 5th floor of Building 8", remains anonymous, and provides a burner number to call when the job is done. That, and a chiller backpack (with a 6-hour duration), a 4kg demolition charge, and a timer/remote. 

Saturday, November 15, 2025

Second SIOD Case: Nano

Synopsis: Dr. Elias Gray, a rogue American researcher, was attacked by a three-man hit team from the AFR somewhere along the Ikebara Megaroad. In the exchange of fire, the researcher was wounded, and a large amount of an unknown nanotoxin was released, killing the hit team, the researcher's own bodyguards, and several uninvolved civilians. This incident occurred at 16:30 on the first day of the investigation. Forensics and traffic analysis led the detectives to the Baltimora Bar and Grill. They were able to establish that Dr. Gray was in Southowilson looking for Nick Ransom, a local fixer affiliated with SDI and possibly Tex the Tech, a semi-legendary figure. It was also determined that the nanotoxin was a combination of a nonlethal paralytic agent and a "nerveburn"-type nano agent. 

Friday, October 03, 2025

Cybercops SIOD: Oct 10 2025 Miscellany

The following are the new and interesting NPC's and features that the PC's encountered while investigating the Altima Heavy cargo shipment aboard the MV Cargomax Darwin.