As of this post, we will officially convert the Alt-Onin campaign from GURPS to Savage Worlds (SWADE). This has advantages and disadvantages, but the biggest one is speed and simplicity. Core to this process is the following document:
As of this post, we will officially convert the Alt-Onin campaign from GURPS to Savage Worlds (SWADE). This has advantages and disadvantages, but the biggest one is speed and simplicity. Core to this process is the following document:
A priest from Koseki-Ji was in attendance when one of the Kono councilors (Lord Kono Akemasu) suggested capturing the PC’s and delivering them to Yamana Sozen as a way to get into his good graces. He warned Brother Hofuku, who was able to gently slide out the side door and evacuate. They have taken passage on a boat bound for Ozu, the next stop for the PC’s, fortunately outside Kono lands. The PC’s signed management of the estate over to the Koseki-Ji, and the monks helped the PC’s escape through the backcountry. Hopefully, the accountant, porters, and other ronin will be waiting for the PC's.
The list of all the significant NPC's you interact with is below. It is continually updated as necessary.
Alt-Onin Master NPC List
The PC's have accepted the task of traveling to Iyo Province on Shikoku to secure Prince Akihiro's claims to a dozen different estates that are faltering in their rent, taxes, or tribute payment in the last year. This would typically be the job of the local authorities, but they seem preoccupied with other matters of more significant concern to them. Brother Hofuku, the appointed clerical accountant, has copies of the deeds and agreements to the various mansions, so the PC's can prove their legitimacy.
As a first stop, the PC's went to the capital, Matsuyama, and traveled to a small village on the Haishi River to see why there had been no payment for months. There are less than forty families listed in Brother Hofuku's records, growing the usual sorts of mundane crops - rice, millet, straw, that sort of thing. The steward/headman role for the estate belongs to a samurai family named "Murakami," which has held the position for generations - just a smallholding independent samurai family of no reputation.
For Kingoro, who struck the killing blows, 7 of the finest arrows crafted by human hands, +2 damage, Bodkin-tipped (AP 2), gold-leaf covered shafts
For Tatsuzo, who was there a few steps behind Kingoro, a fine-quality tachi from the Kamakura-era, +1 to skill due to balance, +2 to reaction from sword-obsessed types when brandished or shown off, suitable for wear in court situations.
For Santo no Kai, who was seen doing battle with fists and feetses, super-dooper Buddhist ritual trappings taken from one of the most prestigious temples in Kyoto (incense, candles, etc) good for a +3 to rituals of the Path of Protection or Path of Spirit, three uses only before the stuff is used up.
For Kazu, who spoke so eloquently about the battle, "Shirohana" the warhorse formerly owned by Lord Yoshinari. It has a white nose, thus the name.
For Unlucky Ko, slain in the battle only to rise again from the grave, an extra $1000 in silver coins and a letter to House Nitsui demanding the reinstatement of the brave Kokatsu.
The battle of Kamigoryo Shrine will take a long pause for the night, with periodic rushes and assaults to keep things spicy. Yoshinari’s forces are encamped mainly on the western side, and the woods to the east and south are on fire in places. Where they are not, there are small patrols of Yoshinari's warriors in the woods. In assessing the situation, Captain Goto decides that he is unwilling to die for a lord that is not his own. He gathers his troops and resolves to cut his way out while it is still possible. Captain Goto suggests that they retreat to the nearby Shokoku-Ji. Once the central shrine falls, there will likely be a slaughter of the losing side to follow.
Such is war.
"On January 18, 1467, during the Muromachi Period, the struggle between deposed Kanrei (Shogun's Deputy) Masanaga HATAKEYAMA and Yoshinari HATAKEYAMA took place in the forest within this shrine. The Goryo skirmish led to the outbreak of the Onin War in the following year and this is considered the site where the Onin War began."
The PC’s escorted Terumasa the Merchant from Kiyosu to Kyoto, along with four porters and his assistant. They arrived in Kyoto across the Sanjo Ohashi over the Kamo River after weeks on the Tokaido, and they found Kyoto to be crowded and bustling, but also tense.
The PC's get robbed in a Scooby-Doo scenario in a haunted shrine.
The Alt-Onin campaign began with a vicious battle between the not-yet-acquainted PC's and a group of vicious brigands intent on killing Kingoro.
This is simple, but less prone to abuse than the simple "chip for a reroll" rules we have used in many of our games. Each player gets three chips and can earn additional chips by doing awesome things... a bit like Bennies in Savage Worlds. They are spent to modify the results of skill rolls and injuries, allowing the PC's to have some plot armor without being invincible.