This is simple, but less prone to abuse than the simple "chip for a reroll" rules we have used in many of our games. Each player gets three chips and can earn additional chips by doing awesome things... a bit like Bennies in Savage Worlds. They are spent to modify the results of skill rolls and injuries, allowing the PC's to have some plot armor without being invincible.
Success/Failure Table
Wound Severity Table
One Chip
Shift results of your own skill roll one space (ex. - failure to a success)
Shift results of your own wound status one space (ex - lethal wound to incapacitating wound)
Two Chips
Shift results of your own skill roll two spaces (ex. - critical failure to a success)
Shift results of someone else’s skill roll one space (ex. - failure to a success)
Shift results of your own wound status two spaces (ex - lethal wound to serious wound)
One fortuitous and plausible coincidence, described by player at GM’s discretion, as per “Serendipity”, in GURPS Basic p83. Examples include things like “the guard you have to convince happens to be an old school chum”, “there happened to be a fire escape by the window”, or “the mook just happened to be carrying the same ammunition you needed”.
Three Chips
Shift results of your own skill roll three spaces (ex. - critical failure to a critical success)
Shift results of someone else’s skill roll two spaces (ex. - critical failure to a success)
Shift results of your own wound status three spaces (ex - lethal wound to minor wound)
Four Chips
Shift results of someone else’s skill roll three spaces (ex. - critical failure to a critical success)
Shift results of your own wound status four spaces (ex - lethal wound to flesh wound)
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