On the subject of quick and dirty starship combat, I cranked out this Frankensystem. It's ugly, and in dire need of refinement, but it'll do for now. The perfect is the enemy of the good, after all. A lot of the space combat in Traveller is between small-ish vessels, less than 1000 tons displacement. This sort of combat isn’t really that complex, I think it’s pretty interesting myself, but it’s not the aspect of Traveller that my players are interested in. In such a case, it would be able to resolve a fight between their Q-Ship and one or two pirate ships relatively quickly, with broad strokes, and get on with the narrative side of the fight. This system was inspired by a number of sources and borrows heavily from the Mg2e core rules, the mass combat systems of GURPS and Savage Worlds, and from Paul Elliot and Omer Golan-Joel’s “ABSTRACT CLASSIC TRAVELLER SPACE COMBAT”, from “Darkest Stars #1”.
These rules are for resolving starship brawls, assuming both sides mean to fight and are not running. Each turn represents several six-minute space combat rounds, abstracted into however long seems right. If details need to be tracked, use the regular combat system.
These rules are for resolving starship brawls, assuming both sides mean to fight and are not running. Each turn represents several six-minute space combat rounds, abstracted into however long seems right. If details need to be tracked, use the regular combat system.
Mongoose 2e Super Simplified Space Combat Rules
1 comment:
I need to clean this up and get it up on DTRPG.
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