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Wednesday, December 27, 2023

2300 AD: Tanstaafl Nights - The Drones

"Cherry Bomb", the local hacker with whom you all rode back to Tanstaafl City, graciously sold a pair of her old drones to Kingston Kinetics. These include one basic combat drone and one air drone for reconnaissance. They have been stripped of weapons and need some repairs. They were used and abused during the trip through Kafer country and currently have a -2 penalty for performing all Trait rolls until repaired. 

The Tanstaafl Nights campaign will use B. Dean's "Chicago Sprawl" Drone rules, operating in both "Basic" and "Piloted" modes. 

It is possible to control drones without a VCI cyberlink using special gear called a "Drone Rig". This weighs 5 lbs, costs $2000, and is effective out to 50". It includes VR goggles, various control systems, and a transmitter. Using the Drone Rig is less efficient than the VCI, and the drone/jockey team must pull two cards for initiative and use the lower of the two. If the drone is damaged or destroyed, the worst that can happen is that the pilot is Shaken by the experience. Otherwise, it functions the same way as the VCI and similar cyberware. 


Basic Combat Drone

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Athletics d6, Driving d6, Fighting d6, Notice d6, Shooting d8, Stealth d6
Pace: 4; Parry: 2; Toughness: 8 (4)

Special Abilities
  • Armor (1): +4 Armor
  • Construct: +2 to recover from being Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties.
  • Data Jack (1): +4 to Electronics
  • Environmental Weakness (Electricity):Robots suffer +4 damage from electrical attacks.
  • Targeting System (1): Negates -2 in penalties
  • Weapon Mount (1): Mount for Assault Rifle, no multi-action penalty.
  • Weapon Mount (1): Mount for Grenade launcher, no multi-action penalty.

Air Drone

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d4
Skills: Athletics d10, Notice d6, Pilot d10, Shooting d4, Stealth d8
Pace: 12; Parry: 2; Toughness: 4

Special Abilities
  • Construct: +2 to recover from being Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties.
  • Environmental Weakness (Electricity):Robots suffer +4 damage from electrical attacks.
  • Flight (2): The robot flies at Pace 12.
  • Sensor Suite (1): As Medium Sensor Suite

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