Armed Frontier Transport — SWADE / Expanse-Style Traveller Hybrid
The Wayfarer-class Utility Trader is a rugged long-range civilian transport built for the harsh realities of frontier space. Though originally designed as a modular cargo hauler, most ships of the class have been heavily modified over decades of hard service into hybrid freighters, salvage platforms, escort ships, and semi-legal frontier traders. Wayfarers are common along unstable trade routes where reliability matters more than elegance, and crews expect to spend months operating far from major ports or naval protection. Among Belters and frontier spacers, the class has earned a reputation as a stubborn survivor: a ship that can absorb punishment, limp home on improvised repairs, and continue flying long after more sophisticated vessels would be dead in space. Many carry upgraded weapons, reinforced hull plating, expanded workshops, and patched-together systems accumulated across generations of ownership. No two Wayfarers are exactly alike for long.
SHIP STATISTICS
- Size: Huge
- Toughness: 18 (4)
- Hull: 30 Wounds
- Handling: +0
- Top Speed: 12
- Acceleration: 3
- Crew: 4–10
- Passengers: 6
- Cargo Capacity: 100 tons
- Tech Level: Advanced TL10
DRIVES
Fusion Torch Drive: An Epstein-style fusion drive capable of sustained high-acceleration burns for long-duration in-system travel.
Jump Drive (Jump-2): Capable of interstellar jumps up to 2 parsecs.
Fusion Torch Drive: An Epstein-style fusion drive capable of sustained high-acceleration burns for long-duration in-system travel.
Jump Drive (Jump-2): Capable of interstellar jumps up to 2 parsecs.
ARMOR
Composite Hull Plating: Reinforced civilian hull construction with layered composite armor.
Armor: +4
Composite Hull Plating: Reinforced civilian hull construction with layered composite armor.
Armor: +4
WEAPONS
Triple Point Defense Cannons (3)
Primary anti-fighter and anti-missile defense system.
Range: 20/40/80, Damage: 4d8, AP: 6 Notes: Heavy Weapon, Autofire
Triple Point Defense Cannons (3)
Primary anti-fighter and anti-missile defense system.
Range: 20/40/80, Damage: 4d8, AP: 6 Notes: Heavy Weapon, Autofire
Forward Torpedo Launcher
Torpedo Magazine: Internal armored storage for up to 15 torpedoes.
Torpedo Magazine: Internal armored storage for up to 15 torpedoes.
Range: 50/100/200, Damage: 6d10, AP: 20 Notes: Heavy Weapon, Slow Reload, Blast Template
Spinal Mount Light Railgun
Heavy anti-ship weapon mounted along the forward spine.
Range: 30/60/120 Damage: 4d10, AP: 12 Notes Forward Firing
Heavy anti-ship weapon mounted along the forward spine.
Range: 30/60/120 Damage: 4d10, AP: 12 Notes Forward Firing
SMALL CRAFT
Lifeboat - Compact emergency shuttle designed for evacuation and short-range survival operations.
Two Workpods - Utility craft used for EVA repair, salvage recovery, cargo handling, and external maintenance.
Lifeboat - Compact emergency shuttle designed for evacuation and short-range survival operations.
Two Workpods - Utility craft used for EVA repair, salvage recovery, cargo handling, and external maintenance.
DECK LAYOUT
Level A — Crew Deck
1. Airlock
1a. Inner Airlock Door
1b. Outer Airlock Door
2. Lifeboat 1
2a. Lifeboat Seat Area
2b. Lifeboat Machinery
2c. Lifeboat Access Hatch
3. Recreation Room / Lounge
3a. Machine Gun Mount
3b. Hidden Gun Compartment
3c. Holovid Projector
3d. Trader’s Office
4. Head (Bathroom/Shower)
5. Galley
6. Passenger Cabin A
7. Small Crew Cabin A
8. Small Crew Cabin B
Level B — Bridge Deck
9. Pilot’s Chair / Main Pilot Station
10. Computer Access Console
11. Laser Battery Station
12. Astrogator’s Station
13. Elevator / Central Access
14. Passenger Viewscreen Lounge
Level C — Passenger Deck
13. Passenger Cabins
14. Passenger Lounge / Seating Area
16a. Additional Passenger Facilities
15. Passenger Cabin / Suite
16. Passenger Area Access
Level D — Maintenance Deck
20. Power Relay Station
21. Life Support System
22. Backup Life Support
23. Bot Closet
24. Storage Locker
25. Freight Handler Stations
26. Fuel Pellet Storage
27. Drill Press / Workshop
28. Foundry
28a. Foundry Control Area
28b. Materials Storage
28c. Machine Space
Level E — Cargo Hold
29. Cargo Hold
30. Cargo Arms
31. Cargo Hatch / Cargo Tube
32. Cargo Arm Mechanism
33. Rocket Battery Access
34. Parabatteries
35. Engine Access Tube
External / Ship Features
* Dual Lifeboats
* Docking Collar
* Elevator Spine
* Cargo Arms
* Laser Battery
* Machine Gun Turret
* Cargo Loading Hatch
* Reflective Hull
* Fusion Drives
SPECIAL RULES
Reliable Workhorse: The ship is designed for rugged frontier service and constant field repairs. +2 to Repair rolls aboard ship. Maintenance costs reduced by 25%
Reliable Workhorse: The ship is designed for rugged frontier service and constant field repairs. +2 to Repair rolls aboard ship. Maintenance costs reduced by 25%
Civilian Hull: Though heavily upgraded, the underlying frame remains civilian-origin. −1 to Piloting during extreme evasive maneuvers. Engineering critical hits gain +1 damage
REPUTATION
- Among Belters and frontier crews, Wayfarers are often known as:
- Armed traders
- Salvage wolves
- “Legal enough” freighters
- Ships that survive because they refuse to die

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