The stats for these weapons are built by comparing laser and particle weapons for turrets, and then simply scaling up. In general, beam lasers are 1/2 the power, 1/3 the damage, and 1/8 the list price of a comparable particle weapon. Pulse lasers do twice the damage of beam weapons. All of the rules around beam vs. pulse lasers, bays, and spinal mounts apply as usual without modifications. Barbettes are problematic, as they are not much better than a triple turret in damage, and are much less efficient.
BEAM LASERS
Weapon TL Range Power Damage Cost Traits
Barbette 10 Medium 8 1D+3 MCr1
Small Bay 10 Medium 15 2D MCr1.5
Medium Bay 10 Medium 23 3D MCr5
Large Bay 10 Medium 100 3D MCr15
Spinal Mount 10 Medium +500 1DD/3 +MCr125
PULSE LASERS
Weapon TL Range Power Damage Cost Traits
Barbette 9 Long 8 3D MCr2
Small Bay 9 Long 15 4D MCr3
Medium Bay 9 Long 23 6D MCr10
Large Bay 9 Long 100 6D MCr30
Spinal Mount 9 Long +500 2DD/3 +MCr250
3 comments:
You should submit articles like this to Mongoose to get them to publish them and make them cannon in JTAS.
Why are Pulse lasers (more complex technically) and apparently better overall a lower tech level the beam lasers?
Fabian, I have wondered that myself. You'd need to ask Mongoose, since I just left that as it is in the core rules.
The only thing I can come up with is that sweet DM+4 to hit that they gave to beam lasers.
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